definitely one of the best games ive played it also works on a chromebook which is a definite perk atmosphere was top notch for what it was i hope to see more from the devs
WOW, i have never played a game like that, im not really into horror, and im not sure if i would call this horror, but i was creeped out and it was very good, nerdspartan you did a very well job and im glad i took the time to play this
Great game, the way each level becomes more and more unsettling is on point, and using the entities from the beginning to halt you when running added a great sense of urgency. I also appreciate how you utilized the "Fear of the Unknown" to a great extent in this game. Lastly the way you make the player have just enough control to effect whether or not they will make it, but not too much control that they have full control over the situation is something not a lot of people can get right, and the fact that you were able to get it right in a timeframe of 10 days is amazing.
I edited a video of the game and just have to say that watching the game unfold from an audience perspective made it feel like a directed horror movie.
The game was fun, short, and creepy asf! I love being able to here the heart beat after an encounter with the SCP, the radio when it gets worst and worst the further you go down is nerve wracking (specially when you call for back up). honestly was a lot of fun to play. Dude when the elevator sign came up and I just knew I was "F" . Thank you for putting the time and effort to making this game it really paid off, I can't wait to see what you make next so I can play it. :)
First off, you credited each and every sound you used in-game and that is amazing in it's own right. Not many creators/developers do that, especially since most of the songs/sounds commonly used are fair use and non-copyright/creative commons. Secondly, you incorporated actual law enforcement codes into your game which is cool as hell.
To begin, this is my favorite game submitted to the Scream FM Horror Game Jam. Extended continuation of review is below video ↓
I don't know much of anything when it comes to the SCP universe so I'm out of the loop but because of this game, I can definitely understand why it is so popular and widespread. Even though the organizations and creatures/entities are fictional, the surreal, clinical, almost noncritical, everyday tone given to the procedures and classifications makes it all seem so real and that's terrifying. I enjoyed reading every poster I came across and the fact that the main character simply walks their own pace for each level makes the whole ordeal more scary and tense yet so exciting. It's like our guy has done this (or trained for this exact moment) a million times before especially with how he communicates with HQ; so reserved, showing barely any emotion or in other words, professional af.
I love this game (and want to adopt a Type Xi entity; the multiplying cup sequence was really funny).
The sounds are perfect, especially the garbled radio dialogue which is a stand-out feature.
It's just simple yet complex enough for my tiny brain to enjoy. I go pew-pew.
P.S. I was being stupid because I got to level 3 thru the elevator(Including where u start level 3going down the elevator) then I saw the blacked-out guy,(P.S. I didn't try to shoot and I wasn't scared,)and so I pressed tab while approaching the flare,(this is the stupid part) and so I thought I had bugged the game and missed something, so then I restart, and THAT'S when(even tho I knew the person running on edge of screen would be there)I jumped in my seat and started shooting, and so that's the stupid
I really like the entire concept, the gameplay, and how not every piece of in-game and background lore is shoved "in your face", with some existing as environmental story that is uncovered at the player's discretion. I also like how you survive at the end. Horror games that are like "You died at the end. Oh no! Anyway..." are fast becoming a cliché, especially those of the Diabolus ex Machina (Devil from the Machine) variety, the Evil Counterpart of Deus ex Machina. It's very refreshing to actually live for once (Though being jumped by the multiple Type Xi entities masquerading as coffee cups would be a pretty cool event with a 1 in 100 probability of occurring ).
NOTE: Just saw someone with the same idea as me. I don't know why I'm surprised considering how well presented the game is. Anyway.
I found the lore intriguing to such a degree that I went and started a Word document where I'm synthesizing information presented in the game, along with extrapolating lore regarding the larger AEGIS universe to fill in information left undisclosed by the game! Are there any plans to make more games set in the AEGIS Containment universe?
Thank you for this! It's really awesome to see that many people liked the game. There are plans for another game in the same universe but I won't say more :)
It was an interesting game and I really enjoyed it. I hated level 10 though. I watching another player's video on here in order to get passed it. After, it still didn't make much sense. Overall, it's a really cool, short action game.
This game is excellent, and now I kinda want to read all the signs and compile the information about this facility and the anomalies it contains on a document or webpage or something. I hope that's allowed.
Was a genuinely great game! The story, the setting, the visuals and the sounds just went together and made an absolute blast of a game! The concept and gameplay was simple and straight forward, and hence made the story that much better as there was a subtle concentration on that due to the simple game play. The scientific SCP/ Control type explanations given on the walls were both hilarious, intriguing and well done!
Honestly a great game, good luck for upcoming projects!
Pros and cons are down below) Check out my vid here (the game is the 2d there, likes and subs are highly appreciated)):
Advantages:
1. That was something new! It had SCP containment breach vibes, of course, but the game was still original in every way possible! The mechanics (though simple) were rather appealing - the fact that the character had several lines for reporting using a walkie-talkie (or whatever it's called) for the same sighting is very cool! (especially enjoyed "oh f*ck" ones at the end))
2. I loved the story and the details in the facility. Enjoyed reading the notes on the walls and it's so nice that the game gave you just enough time to do that. The moment (and the note) with the cups was amazing! Such a cool little detail. Like, yeah, they have also escaped, but I have bigger problems over here.
3. I think the ending was cool. I think it was perfect. A little bit of irony always makes the story a bit spicier. I think that it wouldn't be as great if you'd finish it after the neutralization of the entity.
4. Voice acting!
5. The game saved progress on each floor so even if the player woul'd die - they don't have to replay the whole game again.
Disadvantages:
1. Well, the hints at the walls don't really make sense as the entity kills almost immediately (as one can see upon failing the game). Who'd leave a note for the only other fighter so high on the wall in a dying state. I know that this is a bit nitpicky but that's what I thought when I saw these bloody notes on the wall. Maybe it would be better to let someone scream that before dying before the main character's eyes or something like that in order to keep the immersion.
2. I also didn't really like that we are constantly going down but the floor count is going up.
3. The entity can block the walkie-talkie signal but can't affect the elevator in any way? That was very weird. Maybe the game would benefit a lot from letting the character get stuck in the elevator at some point for a brief time (it would allow them to comment that and explain why the elevators are still going).
Overall:
Amazing! 5/5 definitely. It's a pity I can't rate the game on jam as I don't have my own submissions, I would like to help you out so much! That was great. It's obvious how much effort was put into the game (in such a short time) and that you thought about the players a lot and made everything to create a comfortable experience. Great job! Can't wait for more games form you!)
Thank you so much for playing my little game and taking the time to write this detailed critique. I really appreciate the feedback and all the kind words, it's super nice!
← Return to game
Comments
Log in with itch.io to leave a comment.
definitely one of the best games ive played it also works on a chromebook which is a definite perk atmosphere was top notch for what it was i hope to see more from the devs
This too good. well done developer...
there's this guy who took your game, reposted it and even request payments to download : https://nickwayplay.itch.io/3035-world-war-z
Thank you for telling me. I reported it and hopefully it will be taken down soon.
Confirmed. It's gone
WOW, i have never played a game like that, im not really into horror, and im not sure if i would call this horror, but i was creeped out and it was very good, nerdspartan you did a very well job and im glad i took the time to play this
INTENSE! I would play a fully fleshed out game.
Me Too!
I might even pay on a patreon if it was set up!
Great game, the way each level becomes more and more unsettling is on point, and using the entities from the beginning to halt you when running added a great sense of urgency. I also appreciate how you utilized the "Fear of the Unknown" to a great extent in this game. Lastly the way you make the player have just enough control to effect whether or not they will make it, but not too much control that they have full control over the situation is something not a lot of people can get right, and the fact that you were able to get it right in a timeframe of 10 days is amazing.
I edited a video of the game and just have to say that watching the game unfold from an audience perspective made it feel like a directed horror movie.
floor 7 is when i get scared :(((((((((((((
i literally get scared leave then come back the next day :P
thats how scary it is
that's called being addicted
The game was fun, short, and creepy asf! I love being able to here the heart beat after an encounter with the SCP, the radio when it gets worst and worst the further you go down is nerve wracking (specially when you call for back up). honestly was a lot of fun to play. Dude when the elevator sign came up and I just knew I was "F" . Thank you for putting the time and effort to making this game it really paid off, I can't wait to see what you make next so I can play it. :)
I hope you enjoy the gameplay.This is terrifying , good work man.
this game is amazing, but way too difficult. it ruins the game
First off, you credited each and every sound you used in-game and that is amazing in it's own right. Not many creators/developers do that, especially since most of the songs/sounds commonly used are fair use and non-copyright/creative commons. Secondly, you incorporated actual law enforcement codes into your game which is cool as hell.
To begin, this is my favorite game submitted to the Scream FM Horror Game Jam. Extended continuation of review is below video ↓
Gameplay begins @ 15:22 🕹️
I don't know much of anything when it comes to the SCP universe so I'm out of the loop but because of this game, I can definitely understand why it is so popular and widespread. Even though the organizations and creatures/entities are fictional, the surreal, clinical, almost noncritical, everyday tone given to the procedures and classifications makes it all seem so real and that's terrifying. I enjoyed reading every poster I came across and the fact that the main character simply walks their own pace for each level makes the whole ordeal more scary and tense yet so exciting. It's like our guy has done this (or trained for this exact moment) a million times before especially with how he communicates with HQ; so reserved, showing barely any emotion or in other words, professional af.
I love this game (and want to adopt a Type Xi entity; the multiplying cup sequence was really funny).
The sounds are perfect, especially the garbled radio dialogue which is a stand-out feature.
It's just simple yet complex enough for my tiny brain to enjoy. I go pew-pew.
--
Following to see what comes next!
Thank you so much for the comment, I'm super glad you liked it, it means a lot to me!
Awesome game!
i'm glad i've found this game, it's awesome; but level 10 was kinda tough :c
how many levels are there?
i made it to level 9 way too close to making it to level 10
there are 11 levels!!
thank you
I played this game for a 3 random horror games video!
do you watch coryxkenshin?
I do not. Why?
coryxkenshin does that
markiplier and jackscepticeye also do that...
who did they get the idea from?
this was really fun.
code 10-103 means Disturbance. got that from that link, I have yet to try the game yet.
P.S. I was being stupid because I got to level 3 thru the elevator(Including where u start level 3going down the elevator) then I saw the blacked-out guy,(P.S. I didn't try to shoot and I wasn't scared,)and so I pressed tab while approaching the flare,(this is the stupid part) and so I thought I had bugged the game and missed something, so then I restart, and THAT'S when(even tho I knew the person running on edge of screen would be there)I jumped in my seat and started shooting, and so that's the stupid
could someone pls explain how to beat lvl 10. Im too dumb to do it
I like the game and the horror aspect, when you cant see it
I really like the entire concept, the gameplay, and how not every piece of in-game and background lore is shoved "in your face", with some existing as environmental story that is uncovered at the player's discretion. I also like how you survive at the end. Horror games that are like "You died at the end. Oh no! Anyway..." are fast becoming a cliché, especially those of the Diabolus ex Machina (Devil from the Machine) variety, the Evil Counterpart of Deus ex Machina. It's very refreshing to actually live for once (Though being jumped by the multiple Type Xi entities masquerading as coffee cups would be a pretty cool event with a 1 in 100 probability of occurring ).
NOTE: Just saw someone with the same idea as me. I don't know why I'm surprised considering how well presented the game is. Anyway.
I found the lore intriguing to such a degree that I went and started a Word document where I'm synthesizing information presented in the game, along with extrapolating lore regarding the larger AEGIS universe to fill in information left undisclosed by the game! Are there any plans to make more games set in the AEGIS Containment universe?
Thank you for this! It's really awesome to see that many people liked the game. There are plans for another game in the same universe but I won't say more :)
Cool, I'll keep an eye out! So hype!
The way the game builds up tension is just phenomenal... I even died in an earlier level because I was genuinely scared.
this is awsome
It was an interesting game and I really enjoyed it. I hated level 10 though. I watching another player's video on here in order to get passed it. After, it still didn't make much sense. Overall, it's a really cool, short action game.
very cool
This is great
help
i cant pass from floor six
yep i just hangs the player i am stuck there
I like how the game's name means: Disturbance
you gotta give me a tutorial on how to make games like this, this is exactly the art style i would use
Really enjoyed this, thanks for making and sharing it :) I'm too dumb to get past floor 10 but that's on me hah.
Awesome game!
This game is excellent, and now I kinda want to read all the signs and compile the information about this facility and the anomalies it contains on a document or webpage or something. I hope that's allowed.
Thank you! You're allowed to do so if you wish, of course.
Excellent use of lightning and loved the CB mechanic.
I really like this game it's simple but fun . Easy to play and has a nice fear factor to it as well.
Was a genuinely great game! The story, the setting, the visuals and the sounds just went together and made an absolute blast of a game! The concept and gameplay was simple and straight forward, and hence made the story that much better as there was a subtle concentration on that due to the simple game play. The scientific SCP/ Control type explanations given on the walls were both hilarious, intriguing and well done!
Honestly a great game, good luck for upcoming projects!
Glad you enjoyed it, thank you for the kind words!
Only a few words I can type here to accurately describe my feelings. I. NEED. MORE. Need more, longer, games from this dev. 10/10
Thanks so much, watching you being so excited while playing was awesome!
Honestly, what a solid and quick play. Clean.
Playing the game right now on floor 10, so far having tons of fun!
Edit: (Just finished it, shockingly good work for 10 days!)
Pros and cons are down below) Check out my vid here (the game is the 2d there, likes and subs are highly appreciated)):
Advantages:
1. That was something new! It had SCP containment breach vibes, of course, but the game was still original in every way possible! The mechanics (though simple) were rather appealing - the fact that the character had several lines for reporting using a walkie-talkie (or whatever it's called) for the same sighting is very cool! (especially enjoyed "oh f*ck" ones at the end))
2. I loved the story and the details in the facility. Enjoyed reading the notes on the walls and it's so nice that the game gave you just enough time to do that. The moment (and the note) with the cups was amazing! Such a cool little detail. Like, yeah, they have also escaped, but I have bigger problems over here.
3. I think the ending was cool. I think it was perfect. A little bit of irony always makes the story a bit spicier. I think that it wouldn't be as great if you'd finish it after the neutralization of the entity.
4. Voice acting!
5. The game saved progress on each floor so even if the player woul'd die - they don't have to replay the whole game again.
Disadvantages:
1. Well, the hints at the walls don't really make sense as the entity kills almost immediately (as one can see upon failing the game). Who'd leave a note for the only other fighter so high on the wall in a dying state. I know that this is a bit nitpicky but that's what I thought when I saw these bloody notes on the wall. Maybe it would be better to let someone scream that before dying before the main character's eyes or something like that in order to keep the immersion.
2. I also didn't really like that we are constantly going down but the floor count is going up.
3. The entity can block the walkie-talkie signal but can't affect the elevator in any way? That was very weird. Maybe the game would benefit a lot from letting the character get stuck in the elevator at some point for a brief time (it would allow them to comment that and explain why the elevators are still going).
Overall:
Amazing! 5/5 definitely. It's a pity I can't rate the game on jam as I don't have my own submissions, I would like to help you out so much! That was great. It's obvious how much effort was put into the game (in such a short time) and that you thought about the players a lot and made everything to create a comfortable experience. Great job! Can't wait for more games form you!)
Hope my feedback was useful!
Thank you so much for playing my little game and taking the time to write this detailed critique. I really appreciate the feedback and all the kind words, it's super nice!