P.S. I was being stupid because I got to level 3 thru the elevator(Including where u start level 3going down the elevator) then I saw the blacked-out guy,(P.S. I didn't try to shoot and I wasn't scared,)and so I pressed tab while approaching the flare,(this is the stupid part) and so I thought I had bugged the game and missed something, so then I restart, and THAT'S when(even tho I knew the person running on edge of screen would be there)I jumped in my seat and started shooting, and so that's the stupid
I really like the entire concept, the gameplay, and how not every piece of in-game and background lore is shoved "in your face", with some existing as environmental story that is uncovered at the player's discretion. I also like how you survive at the end. Horror games that are like "You died at the end. Oh no! Anyway..." are fast becoming a cliché, especially those of the Diabolus ex Machina (Devil from the Machine) variety, the Evil Counterpart of Deus ex Machina. It's very refreshing to actually live for once (Though being jumped by the multiple Type Xi entities masquerading as coffee cups would be a pretty cool event with a 1 in 100 probability of occurring ).
NOTE: Just saw someone with the same idea as me. I don't know why I'm surprised considering how well presented the game is. Anyway.
I found the lore intriguing to such a degree that I went and started a Word document where I'm synthesizing information presented in the game, along with extrapolating lore regarding the larger AEGIS universe to fill in information left undisclosed by the game! Are there any plans to make more games set in the AEGIS Containment universe?
Thank you for this! It's really awesome to see that many people liked the game. There are plans for another game in the same universe but I won't say more :)
It was an interesting game and I really enjoyed it. I hated level 10 though. I watching another player's video on here in order to get passed it. After, it still didn't make much sense. Overall, it's a really cool, short action game.
This game is excellent, and now I kinda want to read all the signs and compile the information about this facility and the anomalies it contains on a document or webpage or something. I hope that's allowed.
Was a genuinely great game! The story, the setting, the visuals and the sounds just went together and made an absolute blast of a game! The concept and gameplay was simple and straight forward, and hence made the story that much better as there was a subtle concentration on that due to the simple game play. The scientific SCP/ Control type explanations given on the walls were both hilarious, intriguing and well done!
Honestly a great game, good luck for upcoming projects!
Pros and cons are down below) Check out my vid here (the game is the 2d there, likes and subs are highly appreciated)):
Advantages:
1. That was something new! It had SCP containment breach vibes, of course, but the game was still original in every way possible! The mechanics (though simple) were rather appealing - the fact that the character had several lines for reporting using a walkie-talkie (or whatever it's called) for the same sighting is very cool! (especially enjoyed "oh f*ck" ones at the end))
2. I loved the story and the details in the facility. Enjoyed reading the notes on the walls and it's so nice that the game gave you just enough time to do that. The moment (and the note) with the cups was amazing! Such a cool little detail. Like, yeah, they have also escaped, but I have bigger problems over here.
3. I think the ending was cool. I think it was perfect. A little bit of irony always makes the story a bit spicier. I think that it wouldn't be as great if you'd finish it after the neutralization of the entity.
4. Voice acting!
5. The game saved progress on each floor so even if the player woul'd die - they don't have to replay the whole game again.
Disadvantages:
1. Well, the hints at the walls don't really make sense as the entity kills almost immediately (as one can see upon failing the game). Who'd leave a note for the only other fighter so high on the wall in a dying state. I know that this is a bit nitpicky but that's what I thought when I saw these bloody notes on the wall. Maybe it would be better to let someone scream that before dying before the main character's eyes or something like that in order to keep the immersion.
2. I also didn't really like that we are constantly going down but the floor count is going up.
3. The entity can block the walkie-talkie signal but can't affect the elevator in any way? That was very weird. Maybe the game would benefit a lot from letting the character get stuck in the elevator at some point for a brief time (it would allow them to comment that and explain why the elevators are still going).
Overall:
Amazing! 5/5 definitely. It's a pity I can't rate the game on jam as I don't have my own submissions, I would like to help you out so much! That was great. It's obvious how much effort was put into the game (in such a short time) and that you thought about the players a lot and made everything to create a comfortable experience. Great job! Can't wait for more games form you!)
Thank you so much for playing my little game and taking the time to write this detailed critique. I really appreciate the feedback and all the kind words, it's super nice!
Hello, the sound is spatialized, which means you need to listen closely to see whether the sound comes from the right or the left. I agree that this is not made very clear in the game.
Thanks for making this game Nerdspartan. The radio audio quality was stunning, the style was great, the creature scary. The story was fantastic and it somewhat reminded me of another game, I think you can expand this story. The announcements on the wall were also a nice touch. I would've liked to have a intro screen with the name of the game and your dev name and a clear instruction that you need to hold space bar to shoot, not just click it, but that´s it. Nicely done!
if you get far enough down then a resonator bomb is detonated and you get cornered and then you have to shoot a skinny floating creature that floats toward you.
Nice game...no let me correct that. AWESOME GAME!!! this is well done and I loved its style I wouldn't mind another in a similar fashion to this as a continuation. please keep these coming you have talent. :D
this game is real good, scary atmosphere, good lighting, horrifying enemies. This game is really good, but I got so creeped out by the dead team of SRT units that I pretty much closed the game.
Edit: was finally brave enough to go through floor 6, Team was dead, then lights went out and I randomly flew into the air and got choked to death.
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Awesome game!
i'm glad i've found this game, it's awesome; but level 10 was kinda tough :c
how many levels are there?
i made it to level 9 way too close to making it to level 10
there are 11 levels!!
thank you
I played this game for a 3 random horror games video!
do you watch coryxkenshin?
I do not. Why?
coryxkenshin does that
markiplier and jackscepticeye also do that...
who did they get the idea from?
this was really fun.
code 10-103 means Disturbance. got that from that link, I have yet to try the game yet.
P.S. I was being stupid because I got to level 3 thru the elevator(Including where u start level 3going down the elevator) then I saw the blacked-out guy,(P.S. I didn't try to shoot and I wasn't scared,)and so I pressed tab while approaching the flare,(this is the stupid part) and so I thought I had bugged the game and missed something, so then I restart, and THAT'S when(even tho I knew the person running on edge of screen would be there)I jumped in my seat and started shooting, and so that's the stupid
could someone pls explain how to beat lvl 10. Im too dumb to do it
I like the game and the horror aspect, when you cant see it
I really like the entire concept, the gameplay, and how not every piece of in-game and background lore is shoved "in your face", with some existing as environmental story that is uncovered at the player's discretion. I also like how you survive at the end. Horror games that are like "You died at the end. Oh no! Anyway..." are fast becoming a cliché, especially those of the Diabolus ex Machina (Devil from the Machine) variety, the Evil Counterpart of Deus ex Machina. It's very refreshing to actually live for once (Though being jumped by the multiple Type Xi entities masquerading as coffee cups would be a pretty cool event with a 1 in 100 probability of occurring ).
NOTE: Just saw someone with the same idea as me. I don't know why I'm surprised considering how well presented the game is. Anyway.
I found the lore intriguing to such a degree that I went and started a Word document where I'm synthesizing information presented in the game, along with extrapolating lore regarding the larger AEGIS universe to fill in information left undisclosed by the game! Are there any plans to make more games set in the AEGIS Containment universe?
Thank you for this! It's really awesome to see that many people liked the game. There are plans for another game in the same universe but I won't say more :)
Cool, I'll keep an eye out! So hype!
The way the game builds up tension is just phenomenal... I even died in an earlier level because I was genuinely scared.
this is awsome
It was an interesting game and I really enjoyed it. I hated level 10 though. I watching another player's video on here in order to get passed it. After, it still didn't make much sense. Overall, it's a really cool, short action game.
very cool
This is great
help
i cant pass from floor six
yep i just hangs the player i am stuck there
I like how the game's name means: Disturbance
you gotta give me a tutorial on how to make games like this, this is exactly the art style i would use
Really enjoyed this, thanks for making and sharing it :) I'm too dumb to get past floor 10 but that's on me hah.
Awesome game!
This game is excellent, and now I kinda want to read all the signs and compile the information about this facility and the anomalies it contains on a document or webpage or something. I hope that's allowed.
Thank you! You're allowed to do so if you wish, of course.
Excellent use of lightning and loved the CB mechanic.
I really like this game it's simple but fun . Easy to play and has a nice fear factor to it as well.
Was a genuinely great game! The story, the setting, the visuals and the sounds just went together and made an absolute blast of a game! The concept and gameplay was simple and straight forward, and hence made the story that much better as there was a subtle concentration on that due to the simple game play. The scientific SCP/ Control type explanations given on the walls were both hilarious, intriguing and well done!
Honestly a great game, good luck for upcoming projects!
Glad you enjoyed it, thank you for the kind words!
Only a few words I can type here to accurately describe my feelings. I. NEED. MORE. Need more, longer, games from this dev. 10/10
Thanks so much, watching you being so excited while playing was awesome!
Honestly, what a solid and quick play. Clean.
Playing the game right now on floor 10, so far having tons of fun!
Edit: (Just finished it, shockingly good work for 10 days!)
Pros and cons are down below) Check out my vid here (the game is the 2d there, likes and subs are highly appreciated)):
Advantages:
1. That was something new! It had SCP containment breach vibes, of course, but the game was still original in every way possible! The mechanics (though simple) were rather appealing - the fact that the character had several lines for reporting using a walkie-talkie (or whatever it's called) for the same sighting is very cool! (especially enjoyed "oh f*ck" ones at the end))
2. I loved the story and the details in the facility. Enjoyed reading the notes on the walls and it's so nice that the game gave you just enough time to do that. The moment (and the note) with the cups was amazing! Such a cool little detail. Like, yeah, they have also escaped, but I have bigger problems over here.
3. I think the ending was cool. I think it was perfect. A little bit of irony always makes the story a bit spicier. I think that it wouldn't be as great if you'd finish it after the neutralization of the entity.
4. Voice acting!
5. The game saved progress on each floor so even if the player woul'd die - they don't have to replay the whole game again.
Disadvantages:
1. Well, the hints at the walls don't really make sense as the entity kills almost immediately (as one can see upon failing the game). Who'd leave a note for the only other fighter so high on the wall in a dying state. I know that this is a bit nitpicky but that's what I thought when I saw these bloody notes on the wall. Maybe it would be better to let someone scream that before dying before the main character's eyes or something like that in order to keep the immersion.
2. I also didn't really like that we are constantly going down but the floor count is going up.
3. The entity can block the walkie-talkie signal but can't affect the elevator in any way? That was very weird. Maybe the game would benefit a lot from letting the character get stuck in the elevator at some point for a brief time (it would allow them to comment that and explain why the elevators are still going).
Overall:
Amazing! 5/5 definitely. It's a pity I can't rate the game on jam as I don't have my own submissions, I would like to help you out so much! That was great. It's obvious how much effort was put into the game (in such a short time) and that you thought about the players a lot and made everything to create a comfortable experience. Great job! Can't wait for more games form you!)
Hope my feedback was useful!
Thank you so much for playing my little game and taking the time to write this detailed critique. I really appreciate the feedback and all the kind words, it's super nice!
Ok but floor 10 is confusing
Run away from the static... but to where?
Hello, the sound is spatialized, which means you need to listen closely to see whether the sound comes from the right or the left. I agree that this is not made very clear in the game.
Oh, that makes sense. I wasn't wearing headphones and was in a semi-noisy room, so that's probably why I couldn't tell.
Whoa! The atmosphere in this game is actually quite scary. Especially during the chase scene. Love this game! Keep up the good work!
it's a really scary game but some of the side effects are kind of bad
Epic game, I beat it! Love to see more games like this one!!!
Thanks for feedback ! Kinda stoped game-dev for now moving to the web-dev, i'm sorry i never replied to you.
Thanks for making this game Nerdspartan. The radio audio quality was stunning, the style was great, the creature scary. The story was fantastic and it somewhat reminded me of another game, I think you can expand this story. The announcements on the wall were also a nice touch. I would've liked to have a intro screen with the name of the game and your dev name and a clear instruction that you need to hold space bar to shoot, not just click it, but that´s it. Nicely done!
Thank you for playing and for the nice words, Aniizul!
Thanks so much for the reply, I will keep an eye in your work. Very interested in playing more of your creations!
noic
nice
muito bom jogo
PLEASE TURN THIS INTO A FULL GAME
This is a full game.
Spoilers ahead:
if you get far enough down then a resonator bomb is detonated and you get cornered and then you have to shoot a skinny floating creature that floats toward you.
Greetings brother. This game has a very nice touch of horror. I really enjoyed playing this game.
Nice, thank you for the vid!
Nice game...no let me correct that. AWESOME GAME!!! this is well done and I loved its style I wouldn't mind another in a similar fashion to this as a continuation. please keep these coming you have talent. :D
Thank you Stylish-1, I appreciate your video!
it was a pleasure
Very well done and creepy.
i love this game
this game is real good, scary atmosphere, good lighting, horrifying enemies. This game is really good, but I got so creeped out by the dead team of SRT units that I pretty much closed the game.
Edit: was finally brave enough to go through floor 6, Team was dead, then lights went out and I randomly flew into the air and got choked to death.