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Visually the game looking nice, i liked the way it started because it built a bit of tension of the unknown before entering the facility but after that lack of story, also many hallways where the monsters appear, fighting them is optional because honestly all you can do is 'roll'  until you reach the next door and press E and you basically invulnerable. i also was spamming roll the all time because it was faster than actually pressing Shift to run, so you might want to add a Stamina bar so Rolling to dodge/wont be optional and then it might eliminate the ignore the monsters by rolling because if you out of rolling, running into them will still kill you.  but ya storywise, no info on monster, nothing really matters other than get in, tell them what number escaped and get out. nice idea with the 'boss fight tho'.

thank you for the experience.

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Thank you, I appreciate the helpful criticism. I’ll try to make gameplay more appealing in the future.

No thank you for taking the time to read my words, i hope to see you grow in the future and i wish you success.

No info on the monsters? Hehe, now I know you didn't really focus on the details.

True, there is not a lot of info over the anomalies, but in the crashed space station you can open some pods and in the facility, you see posters, those posters tell you something about several anomalies or UT's in this case.

And in the crashed space station here is one UT which the Osmosis was going for, the black hole ball. And there are a bunch of other UT's. That might explain why they built an entire facility near it.

Kinda sad Subject 12 girl gets zeroed along with the crashed module tho. Those hell dogs' cry when dies too, telling that they also have feelings. Anyway, I played it, and it's amazing and want more of this awesome tactical horror!

They don't have rights, their feelings don't count.

-Literally the SCP Foundation

10-103 looks EPIC. Is another one in the works?

-Game reviewer

and i thought that the first 1 was good,this game bassicly takes the first game and deletes all of the bad things in it.The movement got a hella big extension and there is also enemy variaty.So there are 2 types of boss fights the "omg that was so easy and boring" and the "holy fuck that was awesome"the boss was the second one.The game also never feels unfair,the deaths here are also alot more brutal then the first games.The ending also makes you feel like a god,everybody is saluting you while your limping with a broken arm to the helicopter.The only bad the thing i have to say is that the explosive in the boss fight takes wayyy to long to explode.Overall an amazing expirience

It's Orbital Gauss Howitzer. the rod takes time to travel from platform down to target on Earth.

The game was great and a good sequel to the first game! The visuals were really good and the sound design was also well done! Everything looked and felt great! The improvement in combat was also well done and the way you used it to make the final boss fight was challenging in a really fun way! The story that's unfolding is really, really interesting and the monsters you showed really adds to both the environment and also the overall story and mystery of the whole game's universe. It was a great game and had so much fun to play! Just as fun as the first game! Super nice to see how you've improved the game and more! Good luck for future projects and looking forward to more.

Thank you kindly! Happy you enjoyed the game, and good work with the video, very fun to watch and well edited!

Is the Type ALPHA entry supposed to look like a face?

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There could be an icon when you have something interesting to report, so you don't have to worry with those "nothing to report" or repeated messages. Other than that really great game!

This was a lot of fun and the scares were really well done! It did a good job of keeping me on my toes! 

Found a glitch where you fall through the ground after descending that hill of snow, following the third dog.

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this was SO COOL. a nice little 2d scp type ordeal
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You can open chutes in the crashed satellite if you turned it back online. All of them have some sort of reference, the naked (I think) woman in the first one is referred to later in the unknown facility on a poster with a naked demon-cow-woman.

There is a skull that reminds me of SCP-1123. There is a bottle of cola that reminds me of SCP-207, but it flashes, so there must be more going on there. Those red dogs remind me of SCP-939. There is a tiny Earth.

And there are those scary eyes, I first noticed them from the game files XD 

There are also references to the last game(the first 10-103), and those are the cups, which you can break by shooting at them. 

I have yet to figure out/find the code for the computer.

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while running from the UT and fighting necroids look for a poster with circles

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wow the first was great but this is AMAZING. Its a lot more cinematic and challenging than the first game and in the end i almost thought Spectre 8 was never found or was abandoned because the helicopters coudnt find him, that would make a sad ending but im glad he is still alive, hope they give him another promotion

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You are onto something with these games, as long as you have ideas and still have drive to make them, I'd love to see more of 10-103.

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killing it, this needs to continue, you are blowing up some big horror youtubers are playing this now.  You need to move forward you might have just created something big and its amazing to watch unfold. Good Luck 

Igrica je i više od odlične, sve mi se dopalo, tema i koncepcija, svaka čast i sretno u gradnji ostalih igrica

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Thank you, my croatian friend!

Where can you find the code?

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It's outlined on a wall. The code is pointed to with arrows and circled.

Wait, is that wall in the weird facility or the satellite?

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I thought the first game was just a stand-alone gem, but now you've brought a whole bag of jewels. I do look forward to multiple sequels and if you like creative story-telling, I would be happy to be a consultant on helping establish something big. 

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HARD

Easier than the first 10-103, here you can dodge and run

Congrats! Very good game :) Gameplay is pretty smooth, design works well we understand what we have to do, how to defeat enemies, it all works well. The atmosphere is amazing too, many details in the environment, the animations: good job!!

One little thing though, I got stuck for few minutes right after the dog/creature sneak into the hole. I didn't understand what I had to do so, I had to go to YouTube to find the solution actually^^ Well, it wasn't hard so maybe I'm an exception but I would have appreciated a little extra hint in the game to help :)

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"Press E to interact"

Actually in this case you had to turn on a generator-esque thing, that was tiny little problem when I played too

Thank you so much!

Yes, my bad about that issue, I originally showed a prompt to use the radio at that moment but it disappeared inexplicably at some point in the production and I didn’t realize it.

I’ll be more careful about these problems in the future ;)

The second time I played through, I found a bug where I fell through the floor in the scene following the one where you first see specimen 3

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That was very fun!

(+2)

Null Kelvin=absolute zero= -273°C (Celsius)

I am starting to think that the protagonist's name is 10-103

Yes! 10-103 is back!

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I am not one who usually writes comments on games, but after multiple runs, I just had to share what I love about and the experiences I had with 10-103: Null Kelvin.

The gameplay change is drastic, from 10-103's slow pace, closer to the survival horror genre, to a faster, action-y style.

While some might not like the change in gameplay, I personally am addicted to it. I have no idea why, but run after run I did not grow tired of rolling under UT's deadly hug or under a necrotic's chest-spear thingy.

what I loved the most about the first 10-103 was its world: not much was told by the chatter between Specter 8 and Morpho, but by the environment. Null Kelvin is a huge leap forward. Its lore has enlarged massively and is starting to become really intriguing (more intriguing than SCP's in my really personal and biased opinion), with some really missable quips, such as the Specimen 19's description before and after opening the shutters.

After multiple completed runs, I still manage to find such quips; In a recent run, during the boss fight against the UT with the flares, I noticed the faint logo of Aegis with "Forward Containment Base" on it where the Osmosis Legion logo stood.

The environment itself is a huge step forward from its predecessor: It just looks better. I had some FPS issues on fullscreen during the outside scenes, but it's probably because of my shitty setup.

10-103 is the name of the game, and damn if those 10-103 were something. The different types of necrotic go hand in hand with the shift on the more action style of gameplay. It's a shame that Specimen 15's behavior wasn't expanded further, as I really liked the idea of a fast enemy who you had to constantly dodge.

Overall, 10-103: Null Kelvin is a huge step forward from its predecessor, and overall one of the best experiences I ever had on Itch.io. I'll assiduously wait for any new game from Nerdspartan.

p.s. real shame there's no discord server on this afaik. 

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Thank you, sincerely! I don’t know what to say, I’m very happy that you love the game so much and enjoy looking for small details I hid inside. I put a lot of efforts into this game, so it’s truly awesome to see players getting invested in it.

I had never thought of opening a Discord server; I don’t see the point for now, but maybe I’ll open one in the future. In the meantime, do not hesitate to DM me, my Discord ID is on my itch.io profile page, I’d be delighted!

There definitely are details, like you can open chutes in the crashed satellite where you can see several contained UTs, like the little black hole which the Osmosis was going for before the accident in their facility.

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absolute one up from the first game. Love the additions to gameplay with the variety of enemies and the roll mechanic. Hope we can continue to follow specter 8 in more of his badass adventures. 

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Very cool game.  I liked the creature viewing areas, very neat.

Hey Nerdspartan, thanks so much for another ultra fun shooting game! I had a blast (quite literality). Since the first 10-103 I loved the sounds, the ambiance, the creatures, the gameplay... basically everything with these games! It was a perfect pixelated indie horror game, truly fun with all the references & puns here & there. I gotta say that I need more of your games, they are so unique! So happy to play another one of your creations, keep up the great work!

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Thank you Aniizul! Glad to see you enjoying the game and picking up the little details :) More games to come!

this is pretty cool!

Good Game! I am wondering if you could give me any tips on how to use unity?

https://www.google.com/search?q=how+can+i+use+unity

I like the game, it's similar to SCP

How do I get past the part with the flares?

Press down to past the fire include avoiding attacks from enemies

Show post...

GREAT GAME LIKE IT

Mr.Nerdspartan I NEED MORE!!! lol this was great!!

Absolutely loved everything about this game! At first I thought It wouldn't scare me but that changed quickly. Its the perfect balance of horror and combat and I love it! 10/10!

Thank you and great video! Loved seeing you get excited!

A MUST PLAY FOR SCP FANS!   WELL DONE, NERD!     9.5/10
Nerdspartan took a well made original game and blew up *heh* such an amazing sequel that I cannot fathom SCP fans skipping out on this treasure. Clearly, aspiring game devs should look to this series as a case study to learn how to take good design concepts and run with them!

Thank you so much for the excellent video Hanabal, I loved every second of it! It’s always such a pleasure to watch someone being so excited and invested in the game. Super glad you enjoyed it!

Omg, a developer I love likes my video~~ Gonna crawl under my bed and die now k thx XD

wow

What?

Mr scp guy, this is nothing

This series has been great so far and this one oneups the first in every way. Similar to SCP but different enough to be it's own thing. Will be here to see its lore expanded upon. 

I love the sequel! The hulk guy deserves come huge credit for going in alone.

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like

good game i love it

stop begging for subscribers mate, we post actual feedback to the developers here. 
Fyi, begging ppl to help you just puts you off, so do the opposite. 

Deleted 2 years ago
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oh wow nice reply, pretty much showed everyone your real personality. this is the type of youtuber you want to be? get criticized and make death wishes online.  cringe kid, first this is save screened, second im sending report to youtube about you just incase u think about content creator future, i'll teach you that making comments online can hunt you forever. but i'm not gonna stop there, next time think before u open your mouth, until next time Karen, stay frosty. 

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well you started it first learn how to respect people for who they are this is a free country if i want to tell people to like and subscribe i can. you don't have the right to tell someone not to beg like it's 2021 worry about your self not in mean way but in very beautiful white way :) and i reported you so stay frosty

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x

Deleted 2 years ago
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What an improvement!
Honestly, I was very surprised by this game. I remember playing the first game, which came out 6 months ago and I wished it was longer and I also recorded it for my channel. THIS GAME SHOWS MASSIVE IMPROVEMENTS!!

I loved the visual style, as always the pixelated 2D graphics and amazing character. The story was complicated, but I think it had enough to keep the tension going. At least at some point in the game, it was less complex and more easy to beat. 

Now, I do have some critique for the game. As, comparing to the first one, the game had much less scary element to it and more action. Not to mention, the sliding over the enemies, although really helpful, was kind of a cheat, because in the first game, you had no choice but to brute force your way out if the facility. I guess, some might enjoy more rational approach, like this one had, but, it just made the tensed environment seem escapable, when in the first game, I was literally hoping to get out alive. 
The shooting sound effect was weak, compare to the first one. It had less sound and heavy tall behind it, for example in the first game, the muzzle flash and sound effect was much better. I saw some playthroughs being above 20 minutes, but I completed it really quick, because the sliding cheat was too much of a privilege to avoid, basically I did not use the weapon at all. 

Overall, the environment and story is more expanded, it has deeper lore, as I presume, the computer code with the information, hinting at third game. I really want to see the third part of the game, but I hope you keep in mind the improvements and difficulty scale, because that's the only unbalanced thing in the game, the rest if perfect! 

Good Luck on your next project, hope to see it soon!

Thank you for the critique!

True, I didn’t try too much to balance the game difficulty since the gameplay is only secondary to the most important aspect of the game, which is roleplaying Specter 8.

As for the gun sounding weak, it’s because it is a small caliber submachine gun with a silencer.

I’m happy you enjoyed the game beyond these observations, and hope to see you around for my next games!

I did really enjoy the game. I played it 3 times, just to soak everything, the content, little details of SCP's and overall, as I said, the game is just so immersive and fun, but compare to first, it's less of a struggle and more of an escape route thing. I get it about the gun, it's supposed to be more stealth, now I understand, 
I am really looking forward for your next project. Cheers! Good Luck! 

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Of course! Honestly, huge thanks for your investment in my games! I understand how you feel about the balance, and you’re completely right. It’s something I’ll be more cautious about in the future :) Many thanks for playing and for the review!

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